Maps!
I found a way to do a 3D Map on the web - where the hard work was done by someone else!
You can see the site and play around with it here:
The ability to color code systems, let players easily look at the map, and for that map to be in 3D, instead of faking it with a 2D map is much more appealing to me. (The data there is actually from something completely unrelated to stellar locations).
CharGen
I've been making some steady progress on this, mostly by taking a big red pen to a lot of Traveller old saws. I'll post some examples soon. One example: Vacc Suit is not a skill in taking suits on and off. Vacc Suit 1 means you are trained in putting the suit on and off, maintaining it, making simple repairs, etc. Vacc Suit 2 is skill with EVA units - squirting around space like Clooney in Gravity. Vacc Suit 3 would be something like Ripley's powerloader exoskeleton (but pressurized) in Aliens. Battledress will be treated similarly. Barring subsequent better thoughts.
Black Friday Approaches
I have often attempted to avoid have some face-to-face gaming going on during Black Friday (November 27 this year). Managed to pull it off once or twice. It approaches again and I think I'm going to shoot for it as a goal. Especially now that I've got my own office with a giant conference table, tons of comfy seating, and space for all my game junk.So things might accelerate here a bit. Of course, I'm still hoping to combine face-to-face and online and/or asynchronous play. Even if it is only some guidelines from LHCV, DoW on likely scenarios.
(What is "LHCV, DoW"? If you don't know, you are not cleared for that information?)